MTG: Creating a Good Saproling Deck

MTG: Creating a Good Saproling Deck

A few suggestions for creating a good saproling deck.

Well, if you’re looking to build a saproling deck, then you’ve come to the right place. I’m going to suggest cards that are good for a green/black deck.

Thallid is one of the most basic cards for a saproling deck. It is a 1/1 that follows the standard fungus procedures, adding counters and removing them for saprolings. I suggest having at least two of these in your deck, and perhaps two of another card called Utopia Mycon. This one is the same cost as Thallid, but you can sacrifice a saproling to add one mana of any color to your mana pool, so it is more useful than the Thallid. It is also a 0/2. This fungus is a little more useful in case you are in need of some black mana, or just extra mana.

http://magiccards.info/fe/en/87.html

http://magiccards.info/fut/en/140.html

Two other fungus cards that are useful to have are Deathspore Thallid and Thallid Germinator. Deathspore Thallid is nice because you can use your saprolings to kill off some of your opponent’s creatures. Thallid Germinator works well for when you attack and some of your creatures are unblocked. Just boost them up by sacrificing a few of those saprolings. Both are really good to have in a deck.

http://magiccards.info/ts/en/102.html

http://magiccards.info/ts/en/225.html

Sporoloth Ancient seems somewhat expensive, but as long as you have a lot of fungi in play then it is definetly worth it. You’ll be rolling in saprolings in no time. Plus, it never hurts to have a stronger creature in play. But, speaking of stronger creatures, a nice card to put into this deck if you can is Death Pit Offering. If you get it late in the game it is basically useless, however, if you get it at the beginning you have to try to play it! All your saprolings will be 3/3! You won’t even need any of the other cards I’m about to mention if you get this out early in the game!

http://magiccards.info/fut/en/152.html

http://magiccards.info/8e/en/124.html

Here are two cards just to boost up your saprolings. They’re really self explanatory, but I thought I would point them out to you, just in case you hadn’t heard of them.

http://magiccards.info/ts/en/227.html

http://magiccards.info/ts/en/228.html

Here are the two most important cards to combo together in this deck – Herd Gnarr and Mycoloth. Mycoloth will be generating several saprolings per turn, thus boosting Herd Gnarr considerably. I usually get Herd Gnarr to be a 10/10 or a 14/14. Mycoloth alone is incredibly powerful, but with the Herd Gnarr in play you’ll be unstoppable.

http://magiccards.info/ala/en/140.html

http://magiccards.info/ts/en/200.html

Along with all these expendable saprolings, you should include some big black creatures that require you to sacrifice creatures every turn. I recommend Lord of the Pit or Devouring Strossus. Both are a little expensive mana wise, but this will be no problem. Throw a few dark rituals into the deck to balance this out. Also, as one final good card you can just throw in – Life and Limb. This card just further increases your army of saprolings, as well as the amount of mana you have at your disposal.

http://magiccards.info/10e/en/154.html

http://magiccards.info/in/en/101.html

http://magiccards.info/4e/en/13.html

http://magiccards.info/pc/en/133.html

Well, with this list of cards you’ll surely be able to build a good deck. Feel free to either add or remove cards until you feel the deck works for you. Hope this helped!

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7 Comments

spore deck player, posted this comment on May 29th, 2009

okay, the germinater is a horrible card to put in a deck. if you want to boost creatures by +1/+1, then add the card pallid mycoderm. for 1 more mana you get a 2/4, and when you sac a sap, you give all fungus’s and all saps you control +1/+1. just a little tip.

skuller, posted this comment on Jul 30th, 2009

http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Doubling%20Season

I played against a guy who must’ve come across your website! I was killed quickly by a deck with these cards. Another he had was the aforementioned URL, “Doubling Season”. Instead of 1 spore per turn, it’s 2. Another Doubling Season in play, and that’s 1 saproling, and 1 spore per turn.

MrAptronym, posted this comment on Aug 9th, 2009

Hello, I have a pretty good saproling deck, but I run Green/Blue. Draw power and mana gain, plus some very important blue cards, specifically combining doubling season, paradox haze, Mycoloth and Floowed footsteps creates a kind of double-exponential number of creatures. (Though I have only gotten the full combo out against a friend’s white weenie. Its too expensive, and you can win without the whole thing out) I never attack with my fungus, just the saprolings.

also, @ skuller: the doubling season doubles all tokens as well, so 1 spore per turn becomes 2 spores per turn with one doubling season, then with two it becomes 4. if you decide to take three of those off to create a saproling you will actually get (1×2=2×2)=4 saprolings total.

darkstar, posted this comment on Aug 16th, 2009

get a sniggle for sure. Its flippin amazing it just came out and i dont think its on the magic website. its a green 5/5 creature and it does the same thing as doubling season. its costs six mana.

Spoony, posted this comment on Aug 29th, 2009

I run Green/white on my saproling deck. The reasons are Pollenbright Wings, Dryads caress, and Conclave Phalanx. I threw in a Scion of the Wild, which has power/toughness = creatures you control.

Throw on a Fists of Ironwood which gives him Trample, and puts out 2 saps when it comes into play.

Pollenbright wings gives him flying and for each damage he deals to a player (Flying + Trample + serious power level means you’re bound to get in some damage per turn) you put out that many saprolings.

So basically, if he deals full combat damage to a player every turn, his power and toughness levels double each turn due to the amount of additional creatures you’re putting out. On another note, Dryads Caress is a 4GG card that gives you 1 life for each creature in play, and if a plains was used to play the card, you untap all creatures you control.

P.S. Another amazing card to have is Glare of Subdual. its a 2WG cost that allows you to tap a creature you control in order to tap target creature or arifact. So you can tap out your opponent every turn, then just rush in for the kill.

Thats my Saproling deck. I usually end the game with at least 20 – 30 saprolings with the potential to double them every turn. Hope you like the idea

A passing rot farmer., posted this comment on Sep 6th, 2009

Some useful cards you didn’t mention, Essence Warden, one life for every creature means ending a good game with way more thentwenty life. Add a Sanguine Bond to that combo and you don’t even need to attack, just keep making saprolings. And to help out with spore counter production add a Sporesower Thallid, it puts a spore counter on every fungus instead of just itself. Brawn is also helpful if you can get it in your graveyard because when it’s there it gives all your creatures trample.

Ashleage, posted this comment on Sep 29th, 2009

The best card for saproling deck is a “Muraganda Petroglyphs”. For 4 mana you get all your creatures with no abilities +2/+2 (not until end of turn :) )

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