Mtg: Top 10 Merfolk Cards Ever

Mtg: Top 10 Merfolk Cards Ever

Merfolk have been providing players with a solid strategy since the dawn of the game. These are the top 10 Merfolk of all time…

Over a hundred Merfolk have been printed throughout the entire length of magic the gathering. One of the strongest offensive creature types in the game, these creatures utilize Islandwalk and a group effort to effectively destroy opponents. Get your waterwings ready, these are the top 10 I could find…

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Tidal Warrior

The many variations of this card all sort of do the same thing. The one drop creature is a great early game attacker, while the power triggers islandwalk on your other merfolk. A must have in an old school merfolk deck.


Merfolk Thaumaturgist

This merolk turns deadly when combo-ed with some of the new merfolk with the “dowsing” ability. If the other cards are out it is still a pesky card and a cheap wall killer.

Saprazzan Heir

A ridiculous card to have at the beginning of the game, any card that gives you a card advantage can be beneficial to a deck. Boost this one up and put your opponents in a lose-lose situation.


Rootwater Matriarch

With cheap blue creature enchantments like Shimmering Wings and the Invisibility spin-offs, this card works wonders in a control deck. Nothing is stronger than stealing your opponents best creatures and using them against their owner.


Merrow Harbringer

This one is pretty self explanatory, most people will find themselves merfolk-tutoring for some of the cards mentioned later in this list. At a 2/3 this card surprisingly provides adequate attack and defence once it is in play as well.


Judge of Currents

A white merfolk in the top 10? Yep, this guy pulls in at #5. While not the strongest card by itself, it utilizes other cards in play to get its controller a lot of life fast. This is a new novelty for decks running merfolk and a very popular strategy during the Lorowyn block.


Wake Thrasher

Woa. One of the biggest attackers printed in blue, this card provides necessary game winning umph latter in the game. With prevalent Island walk abilities surrounding this guy in a merfolk deck, chances are, he will be unblockable and a problem for your opponents. Just watch out for little poke spells played on your opponent turns. This guy is great Shock or Festering Goblin bait.


Wanderwine Prophets

If it weren’t for the large mana cost this card would, hands down, be the best merfolk ever printed. Extra turns all in a row?! Champion a merfolk? No problem. I had to read this card a couple times before I believed it. A win condition in many merfolk decks, this card usually can win you the game if you haven’t already by the time you can play it.


Merrow Reejerey

The only way to win faster than Wanderwine Prophets is to give your merfolk an early game burst. The Reejerey does that rather effectively and untaping permanents in the process never hurt anything.

Lord of Atlantis

Lord of Atlantis was practically obsolete in its first printing in Alpha. In fact, at the time it wasn’t even a merfolk. His creature type was “Lord of Atlantis”. The only merfolk printed at the time was Merfolk of the Pearl Trident (1/1 for U). It was a pretty stupid rare for the time. He toughed it out and is now the staple in nearly all attacking merfolk decks today. With 2 of these out you are unstoppable once an opponent gets an island out! Lord of Atlantis was last printed, by popular demand in the Timespiral Timeshifted set in 2006. Playing this card and some of the previous correctly can mean winning on the fourth or fifth turn consistently, just by sheer force!

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4 Comments

john, posted this comment on Jul 29th, 2009

LOL.You are not even close!!|
Wanderwine prophets=too expensive too be usefull as a merfolk.In the turn you would played it you will already have win or lost the game.
Judge of currents=not blue not usefull for merfolks.It’s like haveing a ball lightning into a control deck
Merrow Harbringer=The worst harbinger printed also too expensive for any merfolk deck
Rootwater Matriarch=no comments
Merfolk Thaumaturgist=3 mana 1/2 and do a useless ability.
Tidal Warrior=usefull for merfolks but surely not in top 10 cards!!

You must understand that merfolk decks are aggro.Aggro means no more than 4 mana cards and only some special cards like demigod can play in them.Useless abilities that control the battlefield for a short time are not needed at all in aggro decks.On the contrary they want quick,expensive and good for their cost things to end the game before control decks take the upper hand

bruno, posted this comment on Aug 29th, 2009

Man,
Lord Of Atlantis Is Awesome
If Merfolks Are Agro No Prob,
You Guys Only See The Bad Thing`S In Cards

Jess, posted this comment on Sep 30th, 2009

I’m pretty sure that the way layering of P/T works, Merfolk Thaumaturgist can’t kill a creature with the dowsing combo, since a 1/2 creature with -2/-0 just becomes a 2/1 creature with -2/-0 until end of turn. Could be wrong though.

AliceA, posted this comment on Oct 22nd, 2009

like your selection. except…i’d take tidal warriors off the list and replace it with rootwater thief. there are more merfolk (and some blue spells aswell) that can turn basic lands into islands (permanently not just till end of turn).

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