MTG: Top 10 Scouts

MTG: Top 10 Scouts

Taking a look at the best scout creatures ever printed!

There’s danger ahead! What do you do? You send in a scout to take a look! Scout creatures usually focus on being small and unblockable or they provide some kind of boost to your other creatures (much like giving them strategic information for the coming battle). They’re fairly flavorful and I wanted to share the best of the scouts with all of you. So here is what I find to be the top ten scouts of all time.

#10 Honorable Scout

The fact that this card wasn’t a scout to begin with is a little silly, but no big deal. It’s been rightfully made an official scout now, and it works pretty well as a one drop in a deck. It won’t get t ouse its special ability all the time, but when it does, it’s worth it. It can actually be very powerful late in the game because of its ability. I will say that this isn’t the greatest card I’ve ever seen, but these scouts get a lot better as the list goes on, so get ready for some incredible ones as we get to the top!

#9 Streambed Aquitects

A great merfolk to use alongside Lord Of Atlantis. It can boost your merfolk or give you an offensive advantage. Another nice thing about this card is that because you can turn a land into an island, you can rob your opponent of land they need, especially if they’re running three colors. Of course, it’s only until the end of the turn, but it can be quite powerful. Don’t underestimate this one!

#8 Sakura-Tribe Scout

This card is cool because it’s extra land each turn. You want to start the game with this card so that you can quickly turn out a lot of lands. What’s nice is that the land doesn’t come into play tapped, meaning that it’s readily available for use. This card could mean allowing you to have three mana on your second turn. Good acceleration makes a good deck.

#7 Thalakos Scout

A creature with shadow is basically unblockable in the world of MTG today. Not many people use it. This card is good because it’s two damage your opponent won’t likely be able to stop. Also, if something bad comes flying at this card you can discard a card to return it to your hand. The only downside is that it can only block other creatures with shadow, meaning it can leave you a little vulnerable sometimes.

#6 Wei Scout

Remember how the last card left you vulnerable sometimes? This one doesn’t and it is also somewhat unblockable. For those who don’t know, horsemanship works the same as flying, so this card is tough to block in today’s MTG. Horsemanship only appears in Portal Three Kingdoms, so don’t expect to come across many cards with it. It’s less damage than Thalakos Scout, but it can be used as a blocker, which I feel can be more important than the additional one damage.

#5 Rappelling Scouts

Here’s a great card offensively or defensively. Of course, if you want to attack with this card you should boost its power somehow. This card is a little too expensive for just one damage. However, it’s just the right price for a nice blocker. Just give it protection from whatever you want to make it hard to get rid of. Also, it’s a rebel, which does allow it to be in a tribal deck. Rebels are kind of dated today, but in casual play this card could have a decent place in a rebel deck.

#4 Veteran Explorer

Here’s a card that can be potentially a blessing and potentially a curse. When this card is put into a graveyard from play, every player may search their library for two basic land cards and put them into play. That’s right, they are simply put into play, untapped in all their glory. You have to make sure your opponent isn’t going to be able to get ahead of you by getting that extra land though. Use caution. It works well in a Naya deck. Get enough mana out to play a few big cards and then lay out Realm Razer to stop your opponent from being able to use that land. That’s just one way to use this card, though there are many more. A great card from Weatherlight.

#3 Zombie Trailblazer

Zombies are cool and usually get serious offensive boosts with things like Undead Warchief. This card allows you to make some of your zombies unblockable by turning your opponent’s lands into swamps and giving your creatures swampwalk. Of course, you have to tap zombies to do this, so your forces will be weakened, but it shouldn’t be a problem. Soulless One being unblockable? Yeah, that’s the end of the game.

#2 Treetop Scout

Elves are horrible. I hate them. However, I can’t say they aren’t good. In fact, they’re probably the strongest tribal creature. This card earned its place on the list by being incredibly hard to block right away. You drop this card on your second turn (because naturally the first turn you play Llanowar Elves or Fyndhorn Elves). Your opponent is not likely to have any flying creatures out, as there aren’t a lot that cost under three mana (that are worth anything). This card then grows huge from the various cards that boost elves or enchantments you use. It’s great to have a huge elf that is difficult to block, but this card falls short of number one for two reasons. One: Silhana Ledgewalker is a much better choice, even though it costs one more mana. And Two: Taunting Elf and a bunch of smaller elves is usually the preferred way to win in an elf deck.

#1 Saffi Eriksdotter

This card is awesome. It can be used in several infinite combos (I like using Reveillark and some other fun cards). Even outside infinite combos, this card can save any creature you want (that isn’t pro-green or pro-white) and that’s a great deal. It’s flavorful too in the sense that it looks ahead, tells you to look out for whatever’s coming at you. This card is like the secret service taking a bullet for the president. It’s a good card and the best scout ever printed.

Thanks for reading!

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Barry, posted this comment on Sep 22nd, 2009

how is wei scout better that wu scout?

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