MTG: White, Black, and Red Infinite Combos

MTG: White, Black, and Red Infinite Combos

Combos for infinte life, infinite damage, infinite loss of life, infinite creatures, infinite mill, infinite power and toughness, and infinite creature removal!!! Each combo only requires three cards!!!

Alright, let’s start with the base combo. This combo requires two cards. Enduring Renewal is the first, followed by either Wild Cantor, Skirk Prospector, or Blood Pet. Sacrifice your creature to add mana to your mana pool. Then the creature will go back to your hand. Then use the mana you got to play it again. This creates and infinite cycle of playing that creature and sending it to the graveyard (then back to your hand). From here, many cards will work with these two to do a variety of things. Now that you see how the base combo works, let’s get into the good stuff!

To gain infinite life with the above combo, you only need to have one of these cards in play! Unfortunately, there aren’t any red creatures or spells that work like these cards do. Two other cards that will work similarly are Soul Warden and Auriok Champion. Just keep bouncing those creatures and you’ll have infinite life in no time.

Ah, it’s always fun to have infinite creatures. Of course, you can’t attack with them right away, but they will be ready to go in just one turn! You could always use a card like Goblin Bombardment with your infinite creature tokens to end the game as soon as you put them in play. Teysa, Orzhov Scion works only with Blood Pet. However, it also has an ability the other cards do not. You can use it to get infinite creatures and therefore be able to remove an infinite number of creatures. This is a powerful way to make your opponent lose those creatures like Platinum Angel or Peace Keeper. I prefer Teysa, Orzhov Scion and Field Of Souls over Empty Warrens. This is because Empty Warrens only works once, while the others can be used a multitude of times rather than just the one time.

So, why mess around with infinite creatures when you can just deal infinite damage! Grapeshot is preferred. The other two must be in play before you do the combo for them to work, while Grapeshot and the combo can be used right off the bat. This can be a fifth turn win (or earlier if you have some mana accelerators).

Speaking of infinite damage, you can also deal infinite damage with one of the cards in this section! These two cards both can gain infinite power and toughness. Deathbringer Thoctar also can deal infinite damage, so it’s a little more powerful. It depends on if you’re going for speed or versatility.

How do you get around those cards that make it impossible for your opponent to lose because of damage? You use this card! It works as an infinite mill, but is even better! It removes your opponent’s entire deck! This prevents them from doing anything tricky with Feldon’s Cane or similar things to keep from being defeated due to milling. This card is a great play and should definetly be included if you use this combo.

Once again, damage can be prevented! How do you get around damage? You use loss of life! This card is impossible to stop if you play it. Losing life is the best way to end a game.

Thanks for reading! Feel free to comment!

(All pictures came from www.magiccards.info)

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4 Comments

RulesGuru, posted this comment on May 11th, 2009

Storm does not work in this case, only with Grinning Ignus and infinite mana can this work.

RulesGuru, posted this comment on May 11th, 2009

Oops! My bad!

Miguel, posted this comment on Jul 29th, 2009

Truely Awesome. I have thought of a similar startegy before, but it wasnt as good becaus ei didnt know of Enduring Renewel, which is key. The only problem is if you dont get a good hand at the beginning of your game, it wont do very well at all.

Tricia, posted this comment on Aug 17th, 2009

that’s why you build a deck that is strong and doesn’t JUST focus on the combo. That way you can either fend off your opponent until you can get the combo out or not even need to use it at all.

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